Overview
Realistic part interaction is an important component of an effective virtual assembly application. Both collision detection and part interaction modeling are needed to simulate part-to-part and hand-to-part interactions. This research examines several polygonal-based collision detection packages and compares their usage for virtual assembly applications with the Voxmap PointShell (VPS) software developed by the Boeing Company. VPS is a software developer’s toolkit for real-time collision and proximity detection, swept-volume generation, dynamic animation, and 6 degrees-of-freedom haptics which is based on volumetric collision detection and physically-based modeling. The method was found to provide realistic collision detection and physically-based modeling interaction, with good performance at the expense of contact accuracy. This research presents how VPS handles multiple dynamic part collisions and two-handed assembly using the 5DT dataglove in a projection-screen virtual environment.
Software and Hardware
- 5DT DataGlove from 5DT for human grab motion
- VRJuggler software for virtual environment management
- Voxmap PointShell software from Boeing for collision detection
- Display systems: C2 or C6 projection virtual environment (with Crystaleyes glasses) or a head mounted display
- Flock of Birds trackers
Publications
- Kim, C., and Vance, J. M., June, 2004, “Collision Detection and Part Interaction Modeling To Facilitate Immersive Virtual Assembly Methods”, Journal of Computing and Information Science in Engineering, 4(1).
- Kim, C., and Vance, J. M., 2-6 September, 2003, “Using VPS (Voxmap PointShell) As The Basis For Interaction in a Virtual Assembly Environment”, Proceedings of ASME 2003 Design Engineering Technical Conferences and Computers and Information in Engineering Conference, Chicago, Illinois, DETC2003/CIE-48297.
Personnel
- ChangEun Kim, Graduate Research Assistant, changkim@vrac.iastate.edu
- Judy M. Vance, Principal Investigator, jmvance@iastate.edu
Funding
- Deere & Company
- Virtual Reality Applications Center at Iowa State University